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![one night at flumptys office one night at flumptys office](https://pbs.twimg.com/media/EgASSI_X0AMLfkk.png)
One Week at Flumpty’s, I tried the same thing, and it just didn’t work out. So, with One Night at Flumpty’s 2, I kinda went in with the assumption that I was just going to make up ideas as I went along and it would work out eventually, and it did. I have to keep going, it’s too late to stop now”. Because, I had some ideas – not very many, but I’ve had-I thought I had just enough where, I could plough through as much of it as I could and if I ever lost motivation, then I could say “well, I’ve done so much in these first one or two weeks of production that, uhh, anything that I’ve done so far, it can’t go to waste. I did initially have fun working on it, though. Just, being excited about the idea of other people being excited, and that’s probably something that I shouldn’t have done, but, it was too late once I’d done it. I thought about waiting longer to announce it because, I hadn’t done anything with it and I wasn’t really sure if it I was going to complete it yet, but I got impatient. That’s kind of…that was my main motivator for One Week at Flumpty’s I went into it with almost no ideas, and I announced it whenever I…done almost nothing with it. And, I could you know, make a new game about something entirely different that no-one ever-has ever seen before, or I could go back and maybe make one more Flumpty game and people will be excited for that because it’s in a universe they’ve already seen before and they know about-are familiar with. Just…I wanted to kind of join in on that, because, I like the idea of…giving people something to be excited about. That’s gonna be amazing! We need to theorise about what it will be like, we need to play all the past games again and get ourselves into it and…”, you know, it was just a really exciting time. Because, it was announced and everyone was really excited, like, “goodness gracious, Five Nights at Freddy’s 3, we thought that was maybe the end, but it turns out there was one more. Whenever I started making One Week at Flumpty’s, the biggest motivator for me was just Five Nights at Freddy’s 4 hype. Relatively speaking though, I feel pretty at-ease with this decision. This isn’t the first time I’ve done it, or the second time, or the third time, as far as I can remember. I don’t enjoy cancelling games after I’ve announced them. Freddy's nose can be honked even when the camera is up, if the mouse is positioned correctly.I gave it a solid effort.It is sometimes said that honking Freddy's nose will increase the animatronics' A.I.In the mobile version on Android, plushies of the animatronics can be purchased with real money to be put in the room. The wall behind the desk is adorned with a poster of Bonnie, Chica, and Freddy on stage, on top of which reads " CELEBRATE!" in large letters. On top of one of the monitoring screens sits a pink cupcake with large, cartoony eyes that resemble those of the main animatronics. Wires stream up to the ceiling from the monitoring devices. Against the wall in front of the player stands a desk, on top of which sits a few electronic monitoring devices, as well as a fan, a drink, and various balled up papers. In the room, there are 2 buttons on each wall - one to close the door, and the other to turn on a light just outside the door. It is the place where you survive for the nights It's the location where the player starts the game and ends the game.
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The Office (also known as the Security Office) is a location in the game Five Nights at Freddy's.